Resumé
SOFTWARE
- 3DS Max
- Photoshop
- ZBrush
- Xn
- Crazybump
- Unity (Basic Knowledge)
- Unreal Engine (Basic Knowledge)
SKILLS
- Excellent Photoshop & 3dMax skills
- MaxScript
- Low poly/ high poly modelling & baking
- Texturing and shading
- Zbrush
- Eye for detail
- Passion for art of video games and games themselves
- Slovak, English
EXPERIENCE
MERCURY STEAM - Spain, 2006 – 2013
Senior Environment Artist
Responsible for designing and creating high-quality environments for AAA games
- Castlevania: Lords of Shadow 2 (2013)
- Castlevania: Lords of Shadow 1 (2010)
- Clive Barker’s Jericho (2007)
CAULDRON s.r.o - Slovakia, 2001 – 2006
Lead Level Designer
- Chaser (2003)
Lead Level Designer
Responsible for overall level design of entire project in game, significantly participated
in game design, story telling, cover art, character design
- Gene Troopers (2006)
Character modeling, Environment Assets Modeling and Texturing
- The History Channel: Civil War – A Nation Divided (2006)
Character Modeling
- Knights of the Temple II (2005)
Character Modeling